/*
* Copyright (C) 2012-2013, <Aeihu.z, aeihu.z@gmail.com>.
*
* Game Scenario Maker is a free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* Version 2(GPLv2) as published by the Free Software Foundation.
*/

//#ifndef _CGALLERYBOX_H_
//    #define _CGALLERYBOX_H_
//
//#include "CBox.h"
//
//class CGallery
//{
//    private:  
//        ~CGallery();
//    public:
//        SDL_Surface*    Surf_Image;
//        string            Path;
//        bool            Enable;
//
//        CGallery();
//        CGallery(string path, SDL_Surface* img);
//};
//
//class CGalleryBox : public CBox
//{
//    private:
//        int                            MaxColnum;
//        int                            MaxRownum;
//        int                            Space;
//        int                            Pages;
//        int                            PageNo;
//        SDL_Rect                    OffsetOfBox;
//        SDL_Rect                    OffsetOfInfo;
//        SDL_Surface*                Surf_Def;
//        vector<CGallery*>           CG_List;
//
//        bool Subclass_Init();
//        void Subclass_Cleanup();
//
//        int HowManyColOrRow(int val);
//        int AddGallery(string path);
//
//        CGalleryBox();
//        void OnLoop();
//        void OnRender(SDL_Surface* Surf_Dest);
//};
//
//#endif